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gonzo wrote:
> I have some transparent spheres filled with scattering & emission media
> which look fine by themselves, and I want them hovering over a scene with
> ground fog in the background which also looks fine by itself, but when I
> combine them the spheres aren't transparent anymore.
>
> How can I put the spheres in the scene without the container showing?
>
> Or how can I get a background fog that's only in the background and doesn't
> interact with the foreground?
In my comprehension of the fog, it will adjust the final color of a
pixel to the fog color based on the distance of collision between
objects. I think the fog cannot collision with your media inside the
spheres, but only with the spheres themselves, thus making something
possibly strange about the spheres.
I think, but I'm not sure at all that the only way to solve your problem
would be to have a real atmosphere in your scene, a scene media of some
sort, I think it's possible, I think it will solve your problem, but I'm
not sure how well this will work.
Hope this helps at least a little!
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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