POV-Ray : Newsgroups : povray.binaries.images : GL SkySphere : Re: My GL SkySphere (~120kbu) (Was: GL SkySphere) Server Time
13 Aug 2024 09:32:23 EDT (-0400)
  Re: My GL SkySphere (~120kbu) (Was: GL SkySphere)  
From: Xilo Musimene
Date: 18 May 2003 07:34:14
Message: <3EC76FBB.5040406@hotpop.com>
> Yes. I used a texture similar to
> http://www.turbosquid.com/Previews/Content_on_4_26_2003_07_30_53/1-5-flat.jp
> gC46C3EF2-BA1E-444C-ACC051D0AB9AC308.jpgLarge.jpg
> I believe the texture I used, is included in the zip, probably skybox.raw (I
> believe it's 1024*1024*24bit, RGB, no header).  If it's not included, you
> can download it here: http://sad.studentenweb.org/cg/skyboxzonderflare.raw
> (3MB!!)

Ok, now I understand...
But, this takes twice Video RAM as it should...  the white squares are 
also on the VRAM and I think it would be more optimised to use 6 
different square textures...

And I was wondering what exact kind of camera you used?
Simply a normal camera with angle of 90?

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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