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> If you're going to render an image for a sky in another program (particulary
> a polygon-based one), rather than using a sphere, you could use a skybox.
> Just render 6 views of your scene looking n,s,e,w,u,d with a 90 degree
> camera angle and as square images. Then just map them onto the surfaces of
> a cube, place a camera in the centre of the cube, and there you go.
Interesting, I think indeed there would be no visible deformation...
and will take up much less polygons! Thanks!
BTW, I'm currently doing the exact opposite: I'm rendering a box in
povray with the spherical camera and applying it to a sphere in opengl
to see if it looks like a sphere stuffed in a box...
Will post images to p.b.images...
Thanks,
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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