POV-Ray : Newsgroups : povray.general : Rendering texture for use in SkySphere : Re: Rendering texture for use in SkySphere Server Time
5 Nov 2024 09:25:46 EST (-0500)
  Re: Rendering texture for use in SkySphere  
From: Xilo Musimene
Date: 14 May 2003 20:07:24
Message: <3EC2DA3C.6060807@hotpop.com>
>   You know what? I have done *exactly* this about a week ago for a
> school project (ie. render an environment map with povray and use it
> in a "sky sphere" in OpenGL).

Good to see a fellow OpenGL devellopper! =)

>             glTexCoord2d(double(hInd)/(steps*2), vTexCoord1);
>             glVertex3d(-hsin*vsin1, vcos1, hcos*vsin1);

It seems to me that you build a sphere correctly, but map the image like 
if the sphere were a cylinder, there is no sin, cos, etc.. in your 
glTexCoord2d() statement...

I probably missed something somewhere; I a good programmer, but a poor 
analyst...

I will try to render a grid with povray and map the grid, this way I 
will clearly see any deformation!

Thanks Warp!
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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