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> Actually what you are trying to do is a (spherical) environment map,
> which is a very basic technique.
> You can render such spherical environment map by specifying "spherical"
> in your camera settings. Usually the optimal resolution for such map
> is twice as wide as high (eg. 256x128 or whatever).
> After this you can use the image created like this as an image map
> with spherical mapping (map_type 1 iirc).
>
> You can have a lot more than just stars there if you want. You can
> have planets, entire worlds or whatever. The only requisite is that
> none of the geometry in this "world" should be anywhere near the camera.
Warp, you just made things perfectly clear to me! I knew there was
something simple but could find it...
I know I can have more than just stars and that's the point of using
povray for my sky texture!
It's for use in a backgound sphere for a new opengl program I'm doing...
Now, I wonder how to map this texture on an OpenGL sphere... Normally,
I would have to do a cylindrical mapping on my sphere, but I can deform
the texture to make it spherical...
I guess I should deform it with a sinus of some sort... Anyway, should
be easy by now...
Thanks a lot!
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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