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Christopher James Huff wrote:
> Ah, I thought you were just talking about a plain halo effect. To do
> this accurately you do need scattering, just set extinction to 0. If the
> beams of light don't need to correspond exactly to openings in the
> object, emitting media and a carefully designed density pattern might
> work.
>
Cool, I got the light beams workin'. Thanks :) What exactly does
"media_interaction off" do, then? Does it only apply to scattering effects?
And since it comes up, how exactly does one design a density pattern?
The documentation doesn't seem very clear on it.
-M.C. ArZeCh
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