Christopher James Huff wrote:
> Don't use absorbing media. Use scattering media with an extinction of 0.
> Actually, the way you're doing it is rather limiting and CPU intensive,
> just putting emitting media around the object would be better.
The only problem I find with that is that you don't get the effect of
light pouring out of cracks in an object (which is really what I'm going
for; guess I should have been more specific), though I suppose I could
do something with manually adding emitting media in the proper shapes...
-M.C. ArZeCh
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