Jim Charter wrote:
> Never mind, I see now.
Just a clarification for the other people :) The texture should look
smth. like:
pigment {
gradient -z
color_map {
[0 1 color rgb 0 color rgb 1]
}
scale ...
translate ...
}
finish{ambient 1}
The main problem is that scale... translate ... block. You have either
to know minimum and maximum Z coordinate of your object or just
play with it.
Gena.
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