POV-Ray : Newsgroups : povray.binaries.animations : Turbulous Problems... (WIP, 362kb MPG1) : Re: Turbulous Problems... (WIP, 362kb MPG1) Server Time
19 Jul 2024 07:29:04 EDT (-0400)
  Re: Turbulous Problems... (WIP, 362kb MPG1)  
From: Christoph Hormann
Date: 6 May 2003 11:06:23
Message: <3EB7CF6F.721F6A90@gmx.de>
"Tim Nikias v2.0" wrote:
> 
> So, I had mentioned releasing the Liquid-Surface-System
> to the WWW this weekend, but stumbled upon a little
> unpleasing artifact which may occur in tight corners,
> especially when the wave is created there, e.g. using
> the Stomp-Macro, which places a wave around all objects
> interacting with the water.
> 
> Anyways, as you can see in the edge at the red box, there
> is some weird jiggling going on, and I'm working on the
> dampening and internal multiplying parts (which take
> care of dissipation of waves and retaining the hills) to
> work slightly different dependant on amount of neighbour-
> nodes.

I don't remember how exactly the rims are handled in that method but in
real life you have the effect of stronger dissipation at the rims because
of friction between the liquid and the solid surface.  I am not sure what
would be the best method to handle this effect but you could use stronger
damping in all elements neighbored to a rim element.  

Another thing that might be worth trying: making the smoothing step
non-linear.  If the waves become very high they will probably spread out
and lower more quickly than when they are very small.  

Christoph  

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