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Here is quotation from: Mike Williams <mik### [at] econymdemoncouk>:
...I have written a little Perl
script that can convert the mesh files created by POV-Tree into OBJ
format, which can be used in a large number of modelling and rendering
systems...
Try to contact Mike directly.
Gena.
Christian wrote:
> Hello, guys!
>
> I'm Christian Munive...
>
> (It's been a pretty looong time since the last time I was here... so maybe
> you don't remmenber me... but it's ok)
>
> I have a question to make.
>
> Recently, I found POV-Tree... that nice GUI for TomTree...
>
> Well, I loved it. And noticed it can export meshes in the POV format (.INC
> files). And I was wondering if it's possible to translate meshes in POV's
> format into other formats (as OBJ, 3DS or any other one...) so I could test
> them and/or texture/teawk them properly in any other of the 3D tools I use
> (you know... as Anim8or, AOI, Wings3D, and so on...)
>
> Already tried with 3DWin... tried to import those meshes with other
> software... but no. It wasn't supported.
>
> Tried also Croosroads, as it seemed to support POV files (but v2.22, I
> think)... and it throwed an error.
>
> So I'd like someone to tell me:
>
> 1) Is there any package for Windows/DOS or OS-Independent that allows me the
> import of POV meshes and output them in other formats?
>
> And in the case it's not possible (I've seen that the opposite process -from
> OBJ to POV- is possible, but not what I'm looking for), I'd like to know
> the following:
>
> 2) Does anyone know how to teawk (manually) that POV-Tree INC mesh output
> (wich seems to be compatible with POV 3.x) to make it compatible with POV
> 2.22? (So Croosroads can read it) -- I hope it's only a few keywords to
> change... or else!!!!!
>
> And finally:
>
> 3) If no of those alternatives is possible or practical... any suggestions?
>
> Well, thanks in advance, guys. Hope you can help me with this. Bye.
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