POV-Ray : Newsgroups : povray.general : 16 bit image map pattern not working with isosurface : Re: 16 bit image map pattern not working with isosurface Server Time
5 Nov 2024 11:20:21 EST (-0500)
  Re: 16 bit image map pattern not working with isosurface  
From: Christoph Hormann
Date: 2 May 2003 01:33:46
Message: <3EB2033A.9489F377@gmx.de>
Abe wrote:
> 
> [...]
> 
> I busted my head over this one too for a while. I ended up using TGA's of
> the 16-bit-for-height_field flavor and extracting the MSB and LSB by
> 
> function{pigment_foo(x,y,z).red+pigment_foo(x,y,z).green/256}
> 
> which is probably where you are almost at anyway.

Note this is probably an extremely bad idea since it does not work with
interpolation and using not interpolated image maps will result in
infinite gradients in the function.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.