POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
3 Jul 2024 02:08:02 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Christoph Hormann
Date: 29 Apr 2003 18:35:04
Message: <3EAEFE17.CED34C9A@gmx.de>
Christopher James Huff wrote:
> 
> [...]
> 
> I'm not sure how your selection function works, but it sounds like it is
> used to combine multiple meshes into one variable-detail mesh? That
> would be faster overall, and wouldn't have the seam problems, but is
> rather difficult to implement.

Now you missed my point :-) I was not talking about meshes at all -
isosurfaces have the strong advantage of much lower memory use (only 16
bit per data point - this is quite unbeatable in comparison to a mesh) and
really renders quite fast in this case.

Christoph

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