Wolfgang Wieser wrote:
>
> Ken wrote:
>
> > I'm rendering a scene right now that has over 130 million triangles and
> > the parse time for just the mesh include files is about 8 minutes on my
> > 1 ghz machine.
> >
> I cannot imagine that.
> I have to wait >4 minutes to get 1 million triangles parsed
> on a 1.4 GHz box.
Guess I should have put a decimal place in there :) 1.30 million.
What's really going to blow you away is that I have 2000 copies
of those 1.3 million triangles in my scene. You do the math....
> Furthermore, you must have more than 4Gb of virtual memory.
I have 1 gig of physical memory installed and a seperate partition I use
for the swap file that is 1.5 gigs in size. The current scene is using
a bit under 300 megs.
--
Ken Tyler
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