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George Pantazopoulos wrote:
>
> Hello all,
> For the past several months, in my spare time, I've been developing
> parallel rendering software for the POV-Ray community. I am bending over
> backwards to make it artist friendly. It supports 48-bit PNG output, will
> have special handling for radiosity (I have some tricks up my sleeve and
> have had encouraging results), and it allows any mix of Windows and/or Unix
> machines to be used as render nodes. This all works with vanilla POV-Ray
> 3.5 - no special version is required.
>
> Right now the multithreaded Master program runs on Windows and it is
> targeted at artists who want to render high quality still shots.While my
> program is still in the prototype stage, I've reached the point where I'm
> doing distributed renders at home on my two machines, and sometimes also on
> a third machine over the internet.
Sounds good. It would be great if the master program would run on several
platforms of course. I know this is probably more work but when you
distribute a long render you will want to run the master on a stable
machine that can run permanently - and this is often not a windows
machine...
> What I'm humbly asking you for is some high-quality test scenes. There
> were several good ones I've found already in p.b.s-f, but can anyone suggest
> or submit other production quality scenes? In particular, I'm looking for
> realistic-looking radiosity scenes that go far beyond the cornell box,
> and/or media scenes. The longer rendering time, the better :)
You should try the benchmark and balcony scenes in the 'advanced'
directory. The 'advanced/blocks/stackerday.pov' scene might also be good
for testing handling of radiosity although it does not use pretrace which
is somewhat atypical for radiosity scenes.
It would particularly be important to take care that it works correctly
for large size renders.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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