Andrew Coppin wrote:
> That's the purpose of the daft blue/yellow background. Doesn't seem
> to help much though... (Maybe it just needs more contrast, IDK)
Then it must be your texture. I have tried reproducing your scene with a
standard sky_sphere(S_Cloud1) and a standard T_Chrome_3E (ambient 0
diffuse 1) and a single pointlight as light source. Looks quite metallic
to me.
/Ib
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