Ib Rasmussen wrote:
>
>
> Christoph Hormann wrote:
>
>> As Tim explained most people are used to design their textures for
>
>
>> assumed_gamma 1.
>
>
> Do you have any hard data to support that assumption? I would think that
> most people would use the default 2.2. I know, I have never used
> anything else.
It would depend on how many people have read the part of the manual that
says "For new scenes, you should use an assumed gamma value of 1.0 as
this models how light appears in the real world more realistically.". I
have, so I use assumed_gamma 1.
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