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I especially liked the environment.
The fish was going a bit too quick for me to see it's actual movement.
Before you start claiming this has never done before again ;)
I have made some fish animations a couple of years ago, purely POV,
where tail, fins and body bended and moved. I'm sure that your method
can get better results then what I achieved though. The fish model (and
environment) you have are better then mine anyway :)
Cheers!
Remco
Kitsune_e wrote:
>
> This is something I finished a while ago. I just did it to practice
> animating, so there are many small errors. Also the spline I used to move
> the fish has one weird spot in it.
>
> Actualy in this video I tried to do my uv_mapped povray texture trick, but I
> wound up doing this instead. It is a grey UV image with a transperant slope
> maped texture over it. also I added some irid to give subtler pigment
> shades. It worked better then I expected.
>
> Name: fish.m1v
> fish.m1v Type: WMPLAYER File (video/mpg)
> Encoding: x-uuencode
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