Gena Obukhov wrote:
>
> I removed 'ambient' from all textures (except cathedral facade),
> reduced radiosity brightness to 0.6, reduced 'diffuse' to 0.6 and
> reduced sky brightness.
> You can see the result below. Let's decide which value for
> assumed_gamma we should use.
> IMHO we should use something from the middle 1.4-1.6 even
> though such value is not right from theoretical point of view :)
Attached is my adaptation of the scene for assumed_gamma 1 - i did not try
to modify the textures apart from removing the ambient since they are
provisonal anyway. I changed the light position to be fairly conforming
with the painting (although this is tricky since the painting does not
really have consistent lighting...)
The modified scene is in p.b.s-f. (only the main scene, the other
modifications are only the removing of ambient in finishes)
Concerning assumed_gamma: not specifying it results in a linear output,
just as if assumed_gamma and display_gamma have the same value. As Tim
explained most people are used to design their textures for assumed_gamma
1.
Christoph
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Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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