Kari Kivisalo wrote:
>
> I was testing a ligting setup and it came out pretty good.
>
> The model and image maps from hdri.cgtechniques.com/~sibenik2/
> 1 light source and ambient sky dome. save_data with error_bound 0.05
> and final with error_bound 0.2.
Very nice.
Must take quite long to render...
> Findings.
>
> Clipped radiosity samples are only an annoyance. The 2nd image
> demonstrates this effect when the scene is rendered directly to
> display. I used sorcery to get nonclipped radiosity from std 3.5.
>
> 1600 samples isn't enough to gather smooth illumination from sources
> with small solid angle.
Both problems will be fixed in next MegaPOV. I guess the 'sorcery' means
rendering on a lower lighting level and adjusting afterwards.
Christoph
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Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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