> We really need a consistend lighting setup that does not get modified too
> much in the future. What is currently in the package has several flaws:
>
> - no 'assumed_gamma 1'
> - ambient_light -0.2 (should be 0.0)
> - radiosity settings:
> * recursion_limit 3 (won't be feasible for the final render and is
> unnecessarily slow for test runs
> * gray_threshold > 0 (not realistic)
> - too large area_light for the sun
I agree. Though I usually model all objects first and then set the lights.
But it doesn't work in this situation when different people work on
different objects :) So if you can please do those changes assuming
that we won't add any other buildings to the scene besides existing
place-holders. In this case you could also work with light position/shadows.
Then we could freeze that light for a while :)
I would have only the following requirements to the light(s)
- it should be warm (golden hues) to mimic XVIII century painting
and that time of the day (around 4-6 p.m.)
- those buildings on the right side should also have some visible details
it should not look like black hole :) Maybe we need some
shadowless light somewhere in front of those buildings (?)
Gena.
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