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Hughes, B. wrote:
> was expecting to find instead was a bright spot where the top of the dome
> meets the part atop it, since that's where I notice the most slowdown occur.
> Or so it appears to me as I watch the rendering take place.
I think you can improve the renderspeed of the dome part considerably
with a bit of manual bounding. Try adding something like
bounded_by { box { <-60, 0, -593>, <60, 655, 0> } }
to the declarations of Dome_A and Dome_B in the stpaul.inc file.
(Back in '96, when I made the model, I obviously wasn't as aware of the
limitations of auto-bounding, as I am today :)
/Ib
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