POV-Ray : Newsgroups : povray.binaries.animations : Things that went wrong. - ob01b.mpg (0/1) : Re: Things that went wrong. - ob01b.mpg (0/1) Server Time
19 Jul 2024 09:15:18 EDT (-0400)
  Re: Things that went wrong. - ob01b.mpg (0/1)  
From: Christoph Hormann
Date: 30 Mar 2003 03:57:43
Message: <3E86B1C6.4A676065@gmx.de>
S McAvoy wrote:
> 
> >
> It's not interactive. I'm using this project to learn C++ so I shell out to my
> programme to create a heightfield. I found that the parsing time in SDL was too
> long. Your system looks much better.
> [...]

This is about the same approach i took when doing my water animations some
time ago.  Doing the calculations in a separate program is really much
faster.  It is important to use a 16 bit pgm though, otherwise you will
probably soon get artefacts.  For the influence of the environment and
moving objects i wrote an 'influence image' with the file writing
functions in POV.

Christoph

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