|
|
Tor Olav Kristensen wrote:
>
> [...]
>
> I'm sorry, but I still do not understand what
> you meant by "function based transforms".
Well, i meant to base a transfor on a function. The syntax would be like:
transform { function { ... } }
and the function would have to be a vector function with three parameters
(just like a transform function).
transform { function { transform { ... } } }
would therefore be the same as
transform { ... }
The nice thing would be you could do things like averaging (as
explained). Of course this is not implemented yet and i am not even sure
if it would work under all circumstances (at least nonlinear
transformations would lead to strange results).
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|