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"Greg M. Johnson" wrote:
>
> It's interesting that the benchmark.pov scene has the y & z axes switched,
> at least from the convention I personally am used to. Was there a reason
> for this?
<innocently looking at the ceiling>
...none that i know of. ;-)
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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