|
|
If the same normal vector is supplied for all three vertices, POV-Ray
appears to completely ignore them, treats the triangle as a flat
triangle, and assigns the default normal.
I ran into this while testing my update of the Subdivision Surface
include; I'm expanding it to include quadrilateral faces, which I'm
implementing with a pair of triangles. When the four points of a
quad face are not co-planar, I still want them to have a uniform normal
across the face so that the triangles don't show. The behavior
mentioned above defeats this aim.
This appears to be an optimization that goes too far. I found a
work-around.
Regards,
John
Post a reply to this message
|
|