Kari Kivisalo wrote:
>
> The scene is just one mesh and 4 4x4 area lights. No radiosity. The
> texture is an image map which is also used as bump map with curves
> adjustment.
Interesting. Does it use uv-mapping? It is really not visible that it is
just a 2D texture and with that geometry this is probably quite difficult.
How did you place the area lights? It is quite astonishing that it looks
very good without radiosity.
Christoph
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