POV-Ray : Newsgroups : povray.binaries.images : Shadow Hall Continued : Re: Shadow Hall Continued Server Time
13 Aug 2024 15:28:36 EDT (-0400)
  Re: Shadow Hall Continued  
From: Remco de Korte
Date: 26 Feb 2003 09:21:24
Message: <3E5CCCA6.120ABE0D@onwijs.com>
"Anthony D. Baye" wrote:
> 
> Arcade view. No textures, lighting pass.
> 
>     The tree isn't working out too well, when I render with the tree in
> the scene, the light buffer chokes.  Is it really important to have the
> light buffer on? What does it do?  I've been thinking about having my
> fountain as the centerpiece of the courtyard, instead; but I'd still
> like to have a tree or two in the image.  Although, trees aren't easy to
> come by when working with pov, and getting a tree to look how you wan't
> it to look is even more tedious than placing it in the scene.  Anyway,
> I'm going to need to break up the air space in the courtyard somehow.
>     As ever, I'm open to comments and suggestions..
> 
> A.D.B.
> 
>   ------------------------------------------------------------------------
>  [Image]


Ooooh, I like them columns and they make nice shadows. Strange
perspective though. 

Remco


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