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Rune wrote:
>
> I'm not sure what this is or what it's called, and I know that similar
> things have been done before (anybody can dig out the relevant posts
> from this group so I can have a look?), but one of my friends was of the
> opinion that it is not entirely trivial to code a thing like this, so I
> had to try. ;D This animation took me about 5 hours to create
> including coding, tweaking, rendering, and compiling.
Looks good, especially for such a simple algorithm. I think the way you
implemented it prevents collisions quite well by itself in this case, it
probably much depends on the length of the tentacles and the kind of
movement if this works. It would be interesting to see it with some more
complicated movement, for example the combination of tiny high frequency
with large scale low frequency movement.
> This animation *must* be viewed in fullscreen in a dark room! And
> remember to turn on the speakers.
I tried full screen but the file could be higher resolution for that. BTW
does anyone know how i can prevent mplayer to turn off the zoom when
looping back to the beginning?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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