POV-Ray : Newsgroups : povray.binaries.animations : user_defined camera sample : Re: user_defined camera sample Server Time
19 Jul 2024 09:27:48 EDT (-0400)
  Re: user_defined camera sample  
From: Remco de Korte
Date: 18 Feb 2003 17:13:39
Message: <3E52AF6F.9F1A5A83@onwijs.com>
ABX wrote:
> 
> Here is an example of rendering with user_definned camera (patch). Essentially
> it is camera type where rays sended from camera are defined using functions.
> Using user_defined camera you can mimic all already existing camera types as
> well as you can average (coordinates, not result) two views, select subviews,
> etc, etc. Rays can be placed at any place in any direction. Camera's 'surface'
> can have discontinuity areas (correct word?). In posted example there is only
> one camera. Four subviews are simple joined using function{select(,,,)} with
> other functions. They are as follow:
> 
>   top-left     - perspective camera with low angle - nearly orthogonal
>   top-right    - rays starts from wall of cylinder but are 'angled' like in
>                  perspective camera so rays are not parallel to plane
>   bottom-left  - simple perspective camera
>   bottom-right - averaging from spherical camera to orthogonal, from one
>                  location to another
> 
> Still version in p.b.i. Any comments ?
> 
> ABX
> 

Cool!
I didn't quite understand what you were up to with the user defined
camera, but now I see its use. It's obviously also very handy for
splitscreen animation :)

Remco


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