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Willem wrote:
>
> > I cannot even imagine how much it took to program this into
> > a raytracer (a great job !!),
> I mean this, a complement well deserved.
I read this but to be frank - how can you know it is a great job if you
did not actually use it.
> These should not be part of a renderer which should just render any
> datafile whe feed it.
I am not going to discuss the decision to integrate mechsim into POV-Ray.
If you don't understand the extremely obvious reasons for this you should
probably either use POV-Ray more intensively or have a look at the
mechsim source.
I don't want to sound selfish so again, if you prefer to use a different
tool i am the last one preventing you from doing so but your arguments are
rather weak.
> Could we compare ? i.e. create a sample scene, a sort of a skyvase
> for mechsim and compare on speed an accuracy ? See where the limits
> are ?
That's a great idea - just take one of the sample scenes. 'bar.pov' and
'tshirt.pov' are good test cases for this. The 'tutorial06.pov' scene
from the tutorial would be worth trying too. Good luck!
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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