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Hi John,
sorry for the inconvenience. I've tested very carefully: on one computer
with versions 3.1 and 3.5 (windows 95), on a different computer with 3.1
only (windows 2000). The render starts *almost at once* (delay less than
2 seconds), even at only 233 MHz!
To find out what your problem might be, I downloaded the file and checked
it: perfectly OK here!
Did your newsreader misunderstand the encoding of the attachment (for
example '=3D' in place of a single '='?
Do you have anything unusual in your POVRAY.INI?
At the very end of Brett.inc, the variable 'Show' is used to time a small
pause (typ. 4 seconds) before the start of the next pic of the slide show.
This 15. line, counted from the end, should be
#ifdef (Show) #if (Nr>1&Nr!=10) #while (Show>0) #declare Show = Show-0.01; #end #end
#end
Please check if this is correct in your downloaded version, esp. check if
a line wrap has truncated the '0.01' to '0'. If there is everything OK,
please try the following:
- delete or comment-out this delay loop, even if it looks OK
- run with 'BrettDebug=1;', this will activate a protocol of macro
invocations in the #debug stream
- render and watch the message window: any activity?
- also try to render a single pic with Show=0 and Nr=4 (or any other
integer from 1 to 13)
- last try: render with Show=0 and Nr=0, this should give only the
background scene which uses no 'Brett'-macros. (But see the
postscriptum below)
And never wait too long; when it works, then it is very fast!
Perhaps a new download will help?
Please let me know if your problem persists and what you observe.
Sputnik
P.S. There are two minor errors:
(1) change '#local Eps = 0.0001;' to '#declare Eps = 0.001;'
The demo will run with both statements, but when using
Brett.inc as include file, Eps will be forgotten.
(2) When including Brett.inc (without Nr or with Nr=0), the
background scene will appear, ruining the scene. The code for
this is the last code block in the file; delete it :( or
encapsulate it with:
#ifdef (Nr) #if (Nr>0)
<the code for background scene>
#end #end
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