Philippe Debar wrote:
>
> Ken wrote:
> > If you are not using fog or media ignore the warning. You probably have
> > a "plane" object in your scene and your camera is inside the normal of
> > the plane. It could also be that you are using a sphere to mimic the sky
> > which would also lead to that warning. In either case you can add the
> > "inverse" keyword to the plane or sphere and that will get rid of that
> > warning.
>
> "hollow" should work too.
It does, but it also confuses the issue of surface normals so I chose not
to use it in my example.
--
Ken Tyler
Post a reply to this message
|