POV-Ray : Newsgroups : povray.windows : just an annoying neewbie question : Re: just an annoying neewbie question Server Time
5 Jul 2024 09:27:58 EDT (-0400)
  Re: just an annoying neewbie question  
From: Ken
Date: 19 Dec 2002 20:53:19
Message: <3E0278A7.C1D08FA4@pacbell.net>
Patrick Elliott wrote:
> 
> In article <3E0125AF.B0325AA1@pacbell.net>, tyl### [at] pacbellnet says...
> >
> >
> > Patrick Elliott wrote:
> >
> > > I always found it a bit annoying that no one ever started a free GUI
> > > modeller project with the same open development as POVRay itself,
> >
> > That's not entirely true. In fact there have been at least two 'attempts'
> > at open source modelling programs for POV-Ray that I am aware of but they
> > both failed for various reasons. POVLAB, which had a sizable user base at
> > one time, was released by it's author as open source over three years ago
> > yet no one has touched it since. Why? Don't know, but it seems it takes a
> > rare group of individuals to take on an open source project and provide the
> > long term dedication and resources necessary to keep it alive. The POV-Ray
> > developers deserve a lot of credit in that regard.
> >
> >
> Yes that is quite annoying. POVLab had a great deal of potential (more
> than Moray in some respects, since development on Moray seems to be
> dedicated to never quite correctly supporting all POVRay's features...).
> The fact that it never quite did everything always bugged me. On a side
> note.. Does the new version still only display a container box for
> meshes? That was something else that I found quite useless.

There are some features in POV-Ray that are simply not possible to do in
a modelling program or would require so much work that it would not be
possible and still the price of the program down. That said, I am pretty
sure that Moray v3.5 (now in beta) has much better support for mesh based
objects. You still have to use 3rd party software to get an existing model
into Moray but once there you can perform various options on the mesh
objects including UV mapping.
 
> but it seems like the always have to screw something up in these things. lol

Can't please all the people, all the time...

-- 
Ken Tyler


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