"Ben T. Scheele" wrote:
>
> That seems to be about right for a very large render with that high of a
> trace level. Some of my scenes get into the billions for tests of boxes and
> bounds, such as my last post, which does use a lot of reflections and
> refractions. For only a 768 square it took three hours, but that's probably
> due to the 9 photon emitting light sources. What kind of lighting did you
> use in your scene? I've never heard of that enormous of an image being
> rendered with povray. I suppose somebody's probably tested the limits with
> a simple scene before, but with one such as yours, I don't know. Would you
> please post the full image? Resized and resampled of course. I know we
> won't be able to see all the nifty little details that way, but hey, have
> mercy on us 56k'ers. It's tough to tell from the current image what your
> scene is, but I can see a sky and a landscape in the a reflection on a
> corner of the abstract glassy object. It's pretty cool.
>
> -Ben Scheele
Well .. the image is a tad large for a 56K modem :
$ ls -lap tet5_8192x6160.tga
-rw-r--r-- 1 dclarke other 151388178 Dec 17 12:09 tet5_8192x6160.tga
The png images are much smaller. I'll see if I can post them to my website.
As for limits I will attempt a 16384x12320 image tonight!
Dennis Clarke
Here is a bit of the CPU histogram for the image ...
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Preview of image 'glass_refract_cpu_5.png'
![glass_refract_cpu_5.png](/povray.binaries.images/attachment/%3C3DFFAE81.20226B65%40interlog.com%3E/glass_refract_cpu_5.png?preview=1)
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