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Ross:
Very interesting modeling on the lamp stand, although
I suppose you would have to drill a hole in the table
to get it to stand like that. ;)
You might want to scale the texture on the
sphere_sweep a little bit? Just an idea. Otherwise,
keep the images coming.
Aaron
Aaron Gillies
New York City
x3rxes[*]yahoo.com
Ross Litscher wrote:
> 6 hours and 32 minutes later...
>
> This was both an excercise in hand coding and an attempt to see if i could
> make a lamp that acted as a real light source. sphere_sweeps turned out to
> take a long long time(!). I messed up a controll point in there, and i'm
> sure you can see it. bah! each of the four globes hanging down contain a
> light source. for this version, a 7x7 area light. The wall and floor are
> actually the same pigment and its curious to me why they are so different in
> brightness. the only lights in this scene are the globes. the globes also
> contain a blueish media which aren't entirely as visible as i hoped, and an
> IOR of 1.33.
>
> but boy I sure like soft shadows. they could be softer yet, but this will do
> for me. if not good enough for you, just squint your eyes :)
>
> Oh, the intent... This was intended to be a magician/wizards lamp. they
> wouldn't use a regular electric lamp, would they? I think if i use this in a
> scene I'll replace the sphere sweep with a rough approximation of cyliners,
> spheres and torii. The media and globe/lights aren't that slow otherwise.
>
> Hmm, photons next? probably would be a bad idea since the light sources are
> inside the objects that would refract the photons.
>
>
> ross
>
>
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