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"Greg M. Johnson" wrote:
>
> "Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote in message
> news:3dd9a09a@news.povray.org...
> >
>
> I think there may be a lip solution on the horizon some day but not yet. It
> would involve the trace function and a 60-sphere blob; declaring the face,
> tracing it and redeclaring it with the lip components added. Maybe I'll
> wait 'till I get a 2.53 GHz box before implementing that one...
>
> I've at least fixed the head. The solution is that the front of the face &
> jaw head are a stack of pancakes, flattened spheres, where the position and
> scale are determined by splines. I'll try to have a more substantial
> improvement before posting again.
>
> Name: rock15friday2.mpg
> rock15friday2.mpg Type: WMPLAYER File (video/x-mpeg2a)
> Encoding: x-uuencode
I'm not sure about the pancakes but it occurred to me that with
the ridges he might apply for a role on Star Trek.
About the lips: perhaps some lipstick would work. I'm serious
here: a bit of colour might be enough.
Another idea might be to add a cylinder component to the blob
slightly larger then the cylinder you cut out for his mouth.
I also realized that these test animations give a slightly
distorted view, or actually, an undistorted view that stresses
certain things I otherwise wouldn't notice. If for instance, he
would move his head a bit while talking you would get a better
'impression' (as opposed to an exact image).
Remco
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