Hi there,
I'm back with awesome super computing power! Indeed, now I have one
Macintosh PowerPC 7600 at 120Mhz! It can render up to 2 images
(640x480) that contains no reflection nor refraction in a day! Isn't
this a technological achievement! ;)
It took numerous hours to render this 1024x768 image which I scaled to
800x600 for this post. This scene contains 300x250 spheres (75000) and
it's just about the maximum my 48Mb RAM can support. And this is quite
a trouble for me because this is the start for an IFS (a fractal in
movement). This would be the Level 1 of the fractalized scene, but
adding more levels would jump the number of spheres exponentially, which
is impossible. I will however reduce the number of them when I transfer
the merged spheres into bezier sphere_sweeps.
I need help with optimising the memory management of this scene, for
the final render I would estimate the number of spheres to (300x25)^9
(7500^9 = 4.2x10^11). I think I'll read some about isofunctions to see
if it could be done with them... (Do megapov have the isofunctions?)
Anyway here's the first of a serie:
And thanks,
Simon
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