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Glen Berry wrote:
>
> I think you might have made a strategic error in naming it a "film
> exposure simulation"
It's a simple exposure simulation derived from mathematics involved
in a chemical reaction. I may add another method derived from
photography.
> film simulation is not the only potential use for this sort of patch.
You are free to use it as you like.
> In my opinion, "human vision simulation" also needs something like this.
Good for that too to some extent. There is a link between these two but
I'm not trying to do human vision simulation, that would require way
too much work.
> As far as film simulation goes, are you also modeling the "toe" of the
> film response curve?
assumed_gamma can be abused to give this effect (just add a value to
your current assumed_gamma). I suppose there could also be a treshold
value.
> If anyone builds a windows binary of this patch, please let me know.
> I'd love to try this patch out, but don't have a compiler handy.
ABX may include it here:
http://www.abx.art.pl/pov/popov/
_____________
Kari Kivisalo
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