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Hi Tracers!
I want to program a simple scene with displays the various metal
textures of metals.inc
in square arrays of 5 x 5 spheres for each metal type.
To do this easily from a nested loop, I tried something like
texture { "concat("T_Brass_", str(a+1), chr(65+b))"},
but got an error message, whether I put the whole thing in
double quote marks or not. Is there any way at all to convert
a string literal into a texture (or object) identifier?
See you in Khyberspace!
Yadgar
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