Hugo wrote:
>
> At least it's my impression that many raytraced scenes look unnatural
> because we use far too weak lights. ... I can imagine this gives a
> strange spread of light and wrong intensities of specular reflections.
You got it right but even though povray can be used for simulation
most of the time it's not necessary to go all the way, just enough
in the right direction will bring great results.
> But I'd like to see more examples, right now I'm using my imagination
> too much. :o)
You can try it yourself if you have a compiler.
http://luxlab.com/files/exposure.htm
_____________
Kari Kivisalo
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