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Ken wrote:
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> Dearmad wrote:
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>>guts of themath I wanted to use, then transferred them over to another renderer
>
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> Polyray?
No actually, Hash AM. POV has surpassed Polyray in what you can do with
textures (though it took a few years). Also, I'm now dissatisfied with
Polyray's colors too.
POV is like my "free hand" procedural texture "sketch pad," where I can
more fully grasp what to manipulate in order to get the effect I want
quicker, then into AM I go (which has a POS interface for texture
design). I find POV limitless for textures, but maybe that's because I
lack the imagination and/or math skills to even comprehend a tool with
more options.
I took it into Hash AM and simplified it a bit in order to be able to
animate it- although here POV kicks serious butt over AM- you can't get
at *all* of the math in AM (without headache) so animating a procedural
is not as powerful as it otherwise could be.
In fact if I could get better separation and sometimes saturation in my
POV colors I would have used them for the animated sky I need in this
case and just matted it in, but I just can't get it to fly.
-peter
--
Texturing Monk:
"Ballet pour ma fille."
http://www.applesnake.net
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