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Tim Nikias wrote:
>
> [...]
>
> That is actually not possible. Rune's PS works by using I/O, every
> next step is based on the last, particles move from their position
> with a given velocity and direction, the new position is saved, and
> loaded and redone for the next frame.
> My system uses no I/O, the path a particle takes is calculated using
> the simple graph
> Position=Initial_Position+Direction*Velocity+Gravity*t*t
>
I don't really understand how this is supposed to work. Your particles
seem to interact with the ground plane and the walls. How do you do that
without using discrete time steps and linear movement between those steps?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Oct. 2002 _____./\/^>_*_<^\/\.______
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