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I like this one. Very nice.
Although I never posted it, when I was developing my PS, I did an animation using
spheresweeps that trailed a particle's position much like a streamer. These
rainbows remind me of them.
Could this effect be achieved without I/O, by re-running your system N times
(where N is the number of calculation steps you want to show) for each particle,
for each frame? It would increase parse time, but it would be just an exercise in
non-I/O methods afterall.
MJL
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