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Wu Yang wrote:
> Thank you for your reply. What I mean is that: when I see the value of
> Mesh->Data->Vertices, I can get three values. These three values is the x
> values of a triangle's three corners, not (x,y,z) of a corner. I want get
> the (x,y,z) of every corner. Could you please give me some advice? Thanks
> Wu Yang
No offense again, but you do not understand the Mesh data structure.
The three values of a line of the Mesh->Data->Vertices are the (x,y,z)
of a single Vertex.
I believe you are not yet ready to play with the mesh code!
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