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Hugo wrote:
>
> I can see that you postprocessed it with a smooth-filter,
> followed by a sharpen-filter.
No smoothing was used. Sharpen was used to reduce the DOF.
> And if you like, please share some information with us about how you
> created the light & textures.
It's a basic three point lighting scheme used in photography
and movies. The textures have phong higlights, bumps and some fresnel
reflection, no tricks or cheating :) The wood has averaged textures
to make fuzzy reflections with bumps.
_____________
Kari Kivisalo
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