Simon Adameit wrote:
>
> Ken wrote:
> >
> >>For our implementation we have to use trimmed NURBS surfaces; is there
> >>anyone out there working on this?
> >
> >
> > None that I am aware of. NURBS surfaces are generally considered to be useful
> > in Modelling software and usually tesselated/subdivided into triangles before
> > being used by raytracing software. It my understanding that POV-Ray will likely
> > never have direct support for rending of NURBS surfaces.
>
> I think someone made a macro to render nurbs as parametric surface or as
> mesh.
Something in the back of my fuzzy little brain recalls something like that but
it still does not imply -direct- support for the rendering of NURBS surfaces
in POV-Ray :)
--
Ken Tyler
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