POV-Ray : Newsgroups : povray.programming : POV-Ray 4.0 : Re: POV-Ray 4.0 Server Time
28 Jul 2024 06:10:10 EDT (-0400)
  Re: POV-Ray 4.0  
From: Ken
Date: 22 Oct 2002 07:59:44
Message: <3DB53DDE.7CC9995B@pacbell.net>
Simon Adameit wrote:
> 
> Ken wrote:
> >
> >>For our implementation we have to use trimmed NURBS surfaces; is there
> >>anyone out there working on this?
> >
> >
> > None that I am aware of. NURBS surfaces are generally considered to be useful
> > in Modelling software and usually tesselated/subdivided into triangles before
> > being used by raytracing software. It my understanding that POV-Ray will likely
> > never have direct support for rending of NURBS surfaces.
> 
> I think someone made a macro to render nurbs as parametric surface or as
> mesh.

Something in the back of my fuzzy little brain recalls something like that but
it still does not imply -direct- support for the rendering of NURBS surfaces
in POV-Ray :)

-- 
Ken Tyler


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