POV-Ray : Newsgroups : povray.programming : POV-Ray 4.0 : Re: POV-Ray 4.0 Server Time
28 Jul 2024 06:10:55 EDT (-0400)
  Re: POV-Ray 4.0  
From: Ken
Date: 22 Oct 2002 07:44:09
Message: <3DB53A35.19BE4CE7@pacbell.net>
roederf wrote:
> 
> We are working on a project using POV-Ray at university of Bonn. As we have
> to use the POV-Ray programming style guides, we would like to know when the
> new version (4.0) will be released and if the programming style will be
> changed (real classes etc.).

POV-Ray v4.0 is still in the planning stages and the design decisions that
will be used have not been finalized. It will be many months before details
of its design are released to the public and quite some time after that before
it is ready for final release. The only thing the POV-Team will say right
now is that it will be rewritten in c++.
 
> For our implementation we have to use trimmed NURBS surfaces; is there
> anyone out there working on this?

None that I am aware of. NURBS surfaces are generally considered to be useful
in Modelling software and usually tesselated/subdivided into triangles before
being used by raytracing software. It my understanding that POV-Ray will likely
never have direct support for rending of NURBS surfaces.

-- 
Ken Tyler


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