Christopher James Huff wrote:
>
> > The nice thing about isosurface blobs is that you can use arbitrary shapes
> > as components. This would probably be difficult with a pattern.
>
> I don't quite understand what you mean. The pattern will support
> whatever shapes I add to it, which will be a lot more than the
> isosurface primitive supports. It could even include a function
> primitive. But the main point of doing it this way is that it will be
> much faster then user defined functions...of course they will always be
> more flexible.
If you can use an arbitrary function/shape as a blob component it would
not be bounded and therefore much less efficient. The lack of bounding is
the great disadvantage of isosurface blobs.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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