"Greg M. Johnson" wrote:
>
>
> This paragraph spawned an idea of simply using slope!
>
> pigment { slope {-z }
> pigment_map{
> [0.65 rgb 0]
> [0.65 rgb <.9,.5,0.2>]
> }
> }
> finish{diffuse 0 ambient 1}}
>
> [Image]
Good trick! But wouldn't that only work on rounded objects?
Remco
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