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"Mark M. Wilson" wrote:
> Ok, I tried this, and it didn't work either. AAARRGGH! I _really_
> don't relish the idea of making extremely thin triangle-shaped prisms,
> and rotating/translating them into place...
What it really want's is -
#include "glass.inc"
#declare T1 = texture { pigment { Col_Glass_Winebottle }}
#declare T2 = texture { pigment { Col_Glass_Orange }}
mesh {
triangle {<a>, <b>, <c> texture { T1 }}
triangle {<c>, <d>, <e> texture { T2 }}
etc...
}
--
Ken Tyler
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